Developing a Method for Measuring and Evaluating Situation Awareness in Driving Simulator Studies
|Typ||Master, evtl. Bachelor|
|Betreuer||Patrick Lindemann, M.Sc.
Tel.: +49 (0)89 289-28538
|Beschreibung||A large part of current developments in the automotive domain focuses on the growing (partial) automation of driving. The long way to fully automated driving will be bridged for quite some time with an increasing number of automatic assistants for specific traffic situations. As long as there is no widespread full automization however, it is still necessary to keep the driver vigilant or at least to reactivate him in time before a handover. A central part of this problem is supporting the situation awareness (SA) of the driver before and while doing handovers. Even in fully automated cars, an improved SA might be beneficial for people, e.g. if they are mistrusting the automation technology.
The technological progress in the area of Human-Computer Interaction also provides us with new possibilities to positively influence SA of drivers. For instance, with future output devices (Head-Mounted Displays, projection, curved OLED screens) and with suitable information visualization more information about the car status, environment and current driving situation might be communicated to the driver. However, to really measure the impact of such concepts on SA, suitable methods of measuring SA are required. In research, there are already standardized surveys or evaluation concepts to assess and compare SA (e.g. SAGAT, SAVANT, SPAM, SART).
The target of this thesis will be to find suitable methods to determine the SA of drivers while performing driving tests in the Unity driving simulator of our chair. At first there will be a literature research with an analysis/comparison of existing methods (including those from non-automotive context). Next, the specific requirements of driving simulator studies need to be defined and taken into consideration. Finally, a suitable tool for evaluating SA in our driving simulator should be created. Besides typical research questionnaires/surveys, this may also involve adding some functionality directly into the driving simulation (e.g.: pausing the simulator during a driving test and letting the participant answer questions about the situation and the surroundings). Because of the scope of this topic, it is mainly recommended for a Master's Thesis.
|Voraussetzung||- Very good programming skills, ideally in C# (or other OOP-languages: C++, Java, etc.)
- Helpful but not required beforehand: experience with the Unity 3D engine
|Bewerbung||If you are interested in this topic, we welcome the applications via the email address above. Please set the email subject to "<Type of application> application for topic 'XYZ'", ex. "Master’s thesis application for topic 'XYZ'", while clearly specifying why are you interested in the topic in the text of the message. Also make sure to attach your most recent CV (if you have one) and grade report.|